I have been just mainlining Stardew Valley the last few days because. . . sick and brain no work. . .but somehow SDV clicked for me this run when previous runs hadn't. I actually am chalking it up to Coral Island familiarizing me with the setup of the farm sim better than my first runs with SDV did. Ive gotten to where I can access the desert and Ginger Island now, yet. . . .the eternal loop of finishing chores on the farm first always hijacks me from getting to the island for long. My brain won't let me just ignore them for a few days. At least I am nearing the 1 million gold mark in the pocket XD
I been rereading Apothecaria and realizing I need to mock up a character sheet and ailment/treatment logs just for my own sanity. The setup of the system seems to encourage rolling up/charting your session before journaling it out, and some crunch tracking logs would help with that. It wouldn't be too far different from how the creator set up their previous title, Delve, where its a mapmaking game charting the trip of you and your dwarven team/ army making your way to digging or reclaiming infested mines, and facing events and foes in the effort to dig down as far as you can, but you had to roll up each room and its event (if there was one) and resolve it before drawing that room in. (Rise is the 'companion' game, but its a demon army fighting its way to the surface from the opposite direction).
I think its safe to say I like BlackwellWriter's work, since I've picked up 3 of her games and several expansions. Now I just need to commit to finishing one of them.
I been rereading Apothecaria and realizing I need to mock up a character sheet and ailment/treatment logs just for my own sanity. The setup of the system seems to encourage rolling up/charting your session before journaling it out, and some crunch tracking logs would help with that. It wouldn't be too far different from how the creator set up their previous title, Delve, where its a mapmaking game charting the trip of you and your dwarven team/ army making your way to digging or reclaiming infested mines, and facing events and foes in the effort to dig down as far as you can, but you had to roll up each room and its event (if there was one) and resolve it before drawing that room in. (Rise is the 'companion' game, but its a demon army fighting its way to the surface from the opposite direction).
I think its safe to say I like BlackwellWriter's work, since I've picked up 3 of her games and several expansions. Now I just need to commit to finishing one of them.






